I believe that most of us that went through tertiary education would have experienced lots of ups and downs in of learning. There were concepts that you wished you could understand better. There were also times where you thought you understood a formula or a theory well, but somehow it just didn’t connect very well when you reached home. These experiences are known to both yourself, learners, designers and educators. All of us faced this common problem of bridging the gap between us, understanding the essence of a subject that we are so passionate about.
Creating with Contextual essence
When designing your lessons to suit learners better, there is always an issue of understanding what are the real essence or takeaway of each lesson. There is a usually a time where we overlook our students emotional thoughts and feelings at the start to the end of each lesson. We need to take the concepts that we need to deliver and break them into the contents that matter to then closely. The hardest part of this area is to narrow them to a microscopic concept that needs to be addressed. Once that microscopic area has been defined, the work of both the educator and the learning designer has been narrowed down to.
This microscopic concept can be referred to as such:
- A mathematical formula, its examples of usage and its rationale for this use.
- A social science theory, examples of where it can be seen in today’s context and its rationale behind the theory and discovery.
The essence of activities through gamification
Gamification is a process that invites a lot of debate on its practicability and the deviation from its learning. Through many research conducted, gamification does provided fun and excitement for learners and retaining the core essence required for the learning objectives. Gamification need not be complex, but going back in time, the use of simple games such as hangman to engage learners will definitely help. Using games as an activity to stimulate interest and storing the concepts for learning through games does wonders. Gamification can be used to stimulate interest for learners and enforce learning into them. Recording the thought process using the activity allows learners to not only be engaged, but also to remember points that are important to them.
The rationale for discovery
Concepts are usually taught through the traditional way of understanding the theory and its origins. While there are good reasons for adopting such as approach to better understand the theorist, formulas and concepts, it is often misunderstood as boring or irrelevant to the learner. This causes them to lose the connection between learning and understanding. In order for learners to understand theories and concepts in today’s modern context, understanding the rationale and its purpose provides the path to a better understanding process for learners.