The development of the E-Portfolio course will be guided by 2 aspects of learning design. It is further discussed in the area below to witness the relevance of both learning objectives and the Universal Design for Learning (UDL)

Solidifying the learning objectives

Learning objectives are crucial in the design and development of learning content. Provide the ‘signpost’ for learners to know what they are in for, and what they have to look out for in the learning content is important. It also means that the objectives must be concise and precise, and even with the wide variety of learners, the learning objectives will still be met. Learning objectives are also set at a higher level in Bloom’s taxonomy for them to achieve the outcome of application as the end result, with understanding and remembering as the scaffolding process. This scaffolding process will be built upon micro bits of learning with consumable bite-size materials in the learning content. All learning contents are granular and the order of learning does not have to be sequential, learners are able to achieve a learning outcome without the foundation of understanding another topic. The learning objectives are also competency based, with processes to support its outcome. It also allows me as the designer to be guided by the learning objectives and the learners to be guided by them.

Guided by the Universal design for Learning (UDL)

The universal design for learning will be the guiding principles of this course-ware that is developed.  This purpose of developing such a course-ware is to reach out to students who are unable to afford a proper course and wish to develop themselves further, to stand out from the rest of the crowd. There are considerations during the design phrase, as learners maybe widely diverse as the intention and the target audience of this course-ware was built for anyone who has accessibility to the Internet. It is also built for the under-privileged, where they are unable to show the skills and knowledge that they possess. The design recognises the limitation and barriers such as language and images, and aims to build upon universal languages such as pictures and presentations carefully curated on the Internet to be brought into this course-ware. The aim is to reduce the barrier to learning, start from a gentle curve to a steeper one as learners are guided fully at the start and autonomy is given to them at a later stage. The design recognises the growth and emergence of E-Portfolio and builds upon the possibility of having 90% of the World’s Population having an E-Portfolio. Three principles of the Universal Design of Learning is discussed in the Design Stage.

Expression – Expressions can be provided via reflections, assignments that can be provided to them. Reflections need not be an essay at the start, but it can be bits of information that needs to be pieced together to form a reflection for the course. Instant Feedback can be given to people so weak areas can be addressed. Guidance can be important at the initial stage of the course, and autonomy will be given to students as they progress in learning. Different difficulty levels of assignment can be given to students to acknowledge their understanding levels.

Engagement – Providing content for learners does not allow learning to take place, but having learning activities that are beneficial to the students are crucial in this aspect. It allows the learners to engage in the content that they have. In addition, provide provocative questions allows them to think the process through, and question the areas that they are working on. Different modes of engaging the students via quizzes, self reflection, use of pen and paper, quick notes function will be essentials of this course to promote engagement. It is about giving the learners an area to make mistakes and learn from them.

Representation – The  use of different medias, including videos,infographics, examples that are relevant to the learners. A mixed amount of text, images and videos will be sufficient to educate the student without overpowering content. Learning content must not only be interactive, it will also be engaging in different modes of expression. Different videos that discusses about an E-Portfolio are ways of using different representation to reinforce the knowledge and provide a better understanding for the learner. Assessments and quizzes that are packaged in various formats will allow the learners to understand the fundamentals at an early stage, and build upon the knowledge that they have gained to become self sufficient.

Reference

Universal Design for Learning. http://www.udlcenter.org/

 

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